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Meat can't be bought at the shop in the player's hub it can only be found as a drop from enemies or bought in the dungeons. In ZHP, it also means depending on the kindness of the game's random generation system.
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Needing to eat in the dungeons to live means that I need to get out of them as quickly as possible. I have a special dislike of this mechanic: I get lost easily in games, and take advantage of that by aimlessly wandering, killing things and leveling up. If he runs out of energy, his remaining hit points-usually regenerated by walking-drain away. That's because the player must also manage their energy which dwindles as the hero wanders around and is replenished by eating. Speaking of unpleasant surprises, it's also possible to die without getting smashed to death. Think just because you're kicking butt on floor 59 that you can survive two turns with the boss on floor 60? Think again. Despite the real-time combat, anyone who thinks they can button-mash their way through ZHP is in for an unpleasant surprise or two…especially in the deep Mastery Dungeons. I wouldn't call this a flaw, but it does punish complacency and cockiness. (In the case of the last boss, the player can do a specific thing that helps a lot, which took me a while to figure out). Thanks to the quirks of the statistics and leveling systems, players can go for floors and floors evading attacks and taking no damage while dealing out 1,000+, and then suddenly get smashed by the last boss an enemy out of nowhere. However, since I'm not the best organizer of Shadowgrams, I did die…repeatedly. Different equipment boosts different stats to different degrees, and a well-organized Shadowgram can be the difference between life and death. When pieces of equipment are placed on this person-shaped grid, the hero's various stats (short attack defense, hit, speed and so on) are boosted. Not only does his equipment affect his stats, but players can also modify a "Shadowgram" to permanently increase his abilities. (The game does keep track of how many levels the player has gained so far, which is one's "base level.") As the Unlosing Ranger fights-and fails-he becomes tougher, stronger, better equipped to take on Darkdeath Evilman.įortunately, leveling isn't the only way for the Unlosing Ranger to get stronger. Stats are really what's important here: levels are gained in the dungeons, but leave the dungeon, whether by clearing it or dying, and one's level is reset back to zero. The twist is that he gets to keep all his stats even if he dies. The hero-who, unusually for a Nippon Ichi game, bangs away at things in real time-earns experience for killing things, of course. How can he best such a formidable foe? By doing what countless RPG heroes before him have done-fight enough weaker creatures to get buff and take him down. He acts as the new hero's mentor, and it doesn't take long to see why the car hit him). (The last Unlosing Ranger, Pirohiko, got hit by a car. By contrast, the Unlosing Ranger is a wuss who just put on his supersuit this morning. The Unlosing Ranger must defeat Darkdeath Evilman, a huge monster with attacks that do 200 HP worth of damage. This is not exactly true, but there is only one battle of consequence.
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“There is only one battle in this game,” ZHP informs us when we start the game. Darkdeath Evilman ( ZHP hereafter), player badness is essential to the narrative. But while most games I've encountered this "suck bonus" in treat screwing up like an Easter Egg, in Zettai Hero Project: Unlosing Ranger vs. Spectacular feats of losing earn us everything from superpowers to DVD-style commentaries. Nippon Ichi games actually reward players for sucking. Yes, their plots and characters are lighthearted and silly-who doesn't love exploding penguins?-but there's also a love for losers that goes deeper than populating games with incompetent demon overlords whom everyone else is trying to assassinate. Their strategy RPGs are deep and difficult, yet seem to welcome players with open arms. One of my favorite things about Nippon Ichi titles is how they handle failure. And even some of those.Įvery time you get up/And get back in the race/One more small piece of you/Starts to fall into place. WTF Whatever comes out of Pirohiko's mouth that isn't a platitude or a pep talk. LOW Saving before the boss of the aforementioned dungeon, dying, resetting, getting the heck out of Dodge, finding out I still lost all my stuff anyway (including $100,000), and having no one to blame but myself. HIGH The soundtrack (with vocals!) in the New Hero Mastery Dungeon.